Optional
_devicePrivate
Optional
_generatedPrivate
Optional
_givenPrivate
Optional
_groupOptional
canvasOptional
contextOptional
labelRest
...samplers: Sampler[]Rest
...storages: Storage[]Rest
...textures: Texture[]Rest
...uniforms: Uniform[]Update the GPUBindGroup and GPUBindGroupLayout for this bind group, if using an automatically generated layout. This will create a new bind group and bind group layout if one does not already exist. This will generally only be called once, after all resources have been added to the bind group.
Generated using TypeDoc
A group of Uniforms, Storages, Textures and Samplers described by a GPUBindGroupLayout. This is used to bind resources to a GPU resource (e.g. GPUBuffer, GPUTexture) in a shader.