An executor class that executes each pipeline in its contained PipelineGroups. This is the main entry point for rendering a scene, or executing compute operations.

Hierarchy

  • components
    • Executor

Constructors

Properties

autoResizeCanvas: boolean = true
label?: string
pipelineGroups: PipelineGroup[] = []

Methods

  • Run each pipline in each of the executor's contained pipelineGroups

    Returns Promise<void>

  • Parameters

    • label: string

    Returns void

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