Executor

An executor class that executes each pipeline in its contained PipelineGroups. This is the main entry point for rendering a scene, or executing compute operations.

Constructors

new Executor(options: ExecutorOptions): Executor

Properties

autoResizeCanvas

autoResizeCanvas: boolean

label

label: string

pipelineGroups

pipelineGroups: PipelineGroup[]

Methods

addPipelineGroups

addPipelineGroups(groups: PipelineGroup[]): Promise<void>

run

run(): Promise<void>
Run each pipline in each of the executor's contained pipelineGroups

setLabel

setLabel(label: string): void

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