new PipelineGroup(options: PipelineGroupOptions): PipelineGroup
indexBuffer: IndexBuffer
instanceCount: number
label: string
pipelines: Pipeline[]
vertexAttributeObjects: VertexAttributeObject[]
vertexCount: number
addVertexAttributeObjects(vertexAttributeObjects: VertexAttributeObject[]): void
build(): Promise<void>
getDevice(): Promise<GPUDevice>
setBindGroups(bindGroups: BindGroup[]): Promise<void>
setDevice(d: GPUDevice): void
setIndexBuffer(indexBuffer: IndexBuffer): Promise<void>
setInstanceCount(count: number): void
setLabel(label: string): void
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