new RenderPipeline(options: RenderPipelineOptions): RenderPipeline
clearColor: GPUColor
gpuPipeline: GPURenderPipeline
label: string
onAfterPass: PipelineCallback
onBeforePass: PipelineCallback
pipelineDescriptor: RenderPipelineDescriptor
build(layout: GPUPipelineLayout, buffers: GPUVertexBufferLayout[]): Promise<void>
getDevice(): Promise<GPUDevice>
setClearColor(color: GPUColor): void
setDevice(d: GPUDevice): void
setLabel(label: string): void
setOnAfterPass(f: PipelineCallback): void
setOnBeforePass(f: PipelineCallback): void
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