BindGroup
Constructors
Properties
canvas
canvasFormat
context
index
label
samplers
storages
textures
uniforms
Methods
addSamplers
addStorages
addTextures
addUniforms
getDevice
setCanvas
setDevice
setLabel
updateBindGroup
Update the GPUBindGroup and GPUBindGroupLayout for this
bind group, if using an automatically generated layout. This will create
a new bind group and bind group layout if one does not already exist. This
will generally only be called once, after all resources have been added to
the bind group.